In Launcher
Instances
The instance model, library, groups and per-instance settings.
Updated
Each game is its own instance — an isolated folder with a specific modpack, mods, settings and Java. Instances don't affect each other, so you can keep vanilla, a heavy modpack and a test copy side by side.
Library
- Grid or list, sorting and quick search.
- Groups (folders) — create, rename, delete, drag & drop an instance in.
- Card size S / M / L with consistent scale.
- Cards show the modpack logo (CurseForge/Modrinth), letter fallback.
Instance detail
Open an instance for tabs — overview, mods, logs and more. The key part is per-instance settings that override the global ones:
- RAM — how much memory the instance gets.
- Java — which version to use (the launcher manages it, see Troubleshooting).
- JVM args — custom parameters for this instance.
Deleting
Deleting an instance removes the DB row and the on-disk folder — clean and complete.
In progress
- World management — world list, backup/restore of a single world.
- Screenshot manager — per-instance gallery.
- Advanced groups — colors, cross-group sorting, pin.
- Clone instance — duplicate in one click and test mods without breaking the original.
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